文章撰寫日期︰2013/08/18 17:10 cocos2dx使用版本︰v 2.1.4 cocosBuilder使用版本︰v 3.0 alpha 5
使用了cocosBuilder,
如何使用timeline上的Callbacks和Sound effects呢?
介面上找了半天,
都找不到添增的方式。
原來,
使用方式是按著mac的option鍵+滑鼠左鍵在Callbacks或Sound effects上添加。
文章撰寫日期︰2013/08/18 17:10 cocos2dx使用版本︰v 2.1.4 cocosBuilder使用版本︰v 3.0 alpha 5
文章撰寫日期︰2013/08/18 13:31 文章修改日期︰2013/11/30 16:25 文章修改次數︰5 cocos2dx使用版本︰v 2.1.4 / v 2.1.5 cocosBuilder使用版本︰v 3.0 alpha 5
| Browser | Ogg Vorbis | MP3 | WAV |
|---|---|---|---|
| FireFox 3.6+ | ✓ | ✓ | |
| Safari 5+ | ✓ | ✓ | |
| Chrome 6 | ✓ | ✓ | |
| Opera 10.5+ | ✓ | ✓ | |
| Internet Explorer 9 (beta) | ✓ | ✓ |
var dirArt = "Art/";
var dirSounds = "Sounds/";
var s_player = dirArt + "player.png";
var s_monster = dirArt + "monster.png";
var s_projectile = dirArt + "projectile.png";
var s_bgMusic = dirSounds + "background-music.mp3";
var s_bgMusicOgg = dirSounds + "background-music.ogg";
var s_bgMusicCaf = dirSounds + "background-music.caf";
var s_shootEffect = dirSounds + "pew-pew-lei.mp3";
var s_shootEffectOgg = dirSounds + "pew-pew-lei.ogg";
var s_shootEffectWav = dirSounds + "pew-pew-lei.wav";
var g_ressources = [
{type:"image", src:s_player},
{type:"image", src:s_monster},
{type:"image", src:s_projectile},
{type:"sound", src:s_bgMusic},
{type:"sound", src:s_bgMusicOgg},
{type:"sound", src:s_bgMusicCaf},
{type:"sound", src:s_shootEffect},
{type:"sound", src:s_shootEffectOgg},
{type:"sound", src:s_shootEffectWav}
];
var audioEngine = cc.AudioEngine.getInstance();This gets a global reference to the audio engine so you can use it later. Then add this line to the end of onEnter:
audioEngine.playMusic(s_bgMusic, true);
audioEngine.playEffect(s_shootEffect);Save the file and refresh your browser, and now you should have some groovy tunes!
var s_bgMusic = "xxx.mp3";
audioEngine.playMusic(s_bgMusic, true);播放,
// Setup extensions to copy
copyExtensions = [[NSArray alloc] initWithObjects:@"jpg",@"png", @"pvr", @"ccz", @"plist", @"fnt", @"ttf",@"js", @"json", @"wav",@"mp3",@"m4a",@"caf", nil];
改成
// Setup extensions to copy
copyExtensions = [[NSArray alloc] initWithObjects:@"jpg",@"png", @"pvr", @"ccz", @"plist", @"fnt", @"ttf",@"js", @"json", @"wav",@"mp3",@"ogg",@"m4a",@"caf", nil];//添加ogg副檔
if ([ext isEqualToString:@"plist"]) type = @"plist";
else if ([ext isEqualToString:@"png"]) type = @"image";
else if ([ext isEqualToString:@"jpg"]) type = @"image";
else if ([ext isEqualToString:@"jpeg"]) type = @"image";
else if ([ext isEqualToString:@"mp3"]) type = @"sound";
else if ([ext isEqualToString:@"ccbi"]) type = @"ccbi";
else if ([ext isEqualToString:@"fnt"]) type = @"fnt";
改成
if ([ext isEqualToString:@"plist"]) type = @"plist";
else if ([ext isEqualToString:@"png"]) type = @"image";
else if ([ext isEqualToString:@"jpg"]) type = @"image";
else if ([ext isEqualToString:@"jpeg"]) type = @"image";
else if ([ext isEqualToString:@"mp3"]) type = @"sound";
else if ([ext isEqualToString:@"ogg"]) type = @"sound";//加入這行
else if ([ext isEqualToString:@"ccbi"]) type = @"ccbi";
else if ([ext isEqualToString:@"fnt"]) type = @"fnt";
編譯並執行CocosBuilder,文章撰寫日期︰2013/08/17 16:48 cocos2dx使用版本︰v 2.1.4 cocosBuilder使用版本︰v 3.0 alpha 5
cocos2dx使用版本︰v 2.0.4
cocosBuilder使用版本︰v 2.0 alpha 1
來源網址 APP_MODULES := cocos2d box2d cocosdenshion game_logic game
APP_STL := stlport_static
APP_CPPFLAGS += -frtti
APP_MODULES := cocos2d box2d cocosdenshion game_logic game
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
subdirs := $(addprefix $(LOCAL_PATH)/../../../,$(addsuffix /Android.mk, \
Box2D \
cocos2dx \
CocosDenshion/android \
))
subdirs += $(LOCAL_PATH)/../../Classes/Android.mk $(LOCAL_PATH)/helloworld/Android.mk
include $(subdirs)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := game
LOCAL_SRC_FILES := main.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../../cocos2dx \
$(LOCAL_PATH)/../../../../cocos2dx/platform \
$(LOCAL_PATH)/../../../../cocos2dx/include \
$(LOCAL_PATH)/../../../../ \
$(LOCAL_PATH)/../../../../Box2D \
$(LOCAL_PATH)/../../../Classes
LOCAL_LDLIBS := -L$(call host-path, $(LOCAL_PATH)/../../libs/$(TARGET_ARCH_ABI)) \
-lcocos2d -llog -lgame_logic \
-lbox2d
include $(BUILD_SHARED_LIBRARY)
cocos2dx使用版本︰v 2.0.4
cocosBuilder使用版本︰v 2.0 alpha 1
In cocos2d-x 2.0.3 ...Cocos2d-x Lib java files has been considered as a different project only
So import that project in the eclipse
Lets make it Simple
Good Luck ..If any question please feel free to ask |
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